- video games and agency
- video games: aesthetics and politics of immersion
- (photo)realism in video games
- Intermediality: connections between video games, cinema, and literature
- participation to the Re-Scale project led by Martine Beugnet for the ACV research group (LARCA)
- experimentation with new modes of research publication (video essays)
- video games
- adaptation and intermediality
- British 19th-century literature
Education and Academic Positions:
- 2016, Ph.D., Université Paris Diderot. Dissertation Title: ‘Eccentric Dickens: Afterlives of the Dickensien’
- 2017-present, Lecturer, Université Paris Diderot
Ubiquitous Visuality Towards a Pragmatics of Visual Experience Date de publication : 11/12/2020
- With Pr. Catherine Bernard (LARCA). “Ubiquitous Visuality: Towards a Pragmatics of Visual Experience.” Media. The French Journal of Media Studies 8, no. 1 (2020). https://doi.org/10.4000/inmedia.1928. Co-direction of this issue with Catherine Bernard.
- “Experiencing, Experimenting with, and Performing Visual Narratives. Large- and Small-Scale Stories in AAA Action-Adventure Game Franchises.” InMedia. The French Journal of Media Studies 8, no. 1 (2020). https://doi.org/10.4000/inmedia.2031.
- “Videogames’ Specific Forms of Immersion into the Past, Present, and Future: Experiencing Progress in American McGee’s Alice (2000) and Alice: Madness Returns (2011).” Polysèmes 23, Contemporary Victoriana (2020). https://doi.org/10.4000/inmedia.2031.
- “Reconstructing the Author for a Wide Audience: Dickens in Doctor Who (2005) and Assassin’s Creed (2015).” Etudes Britanniques Contemporaines 54 (2018). https://doi.org/10.4000/ebc.4378